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Gabriele Costa

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Gabriele Costa, Joshua Besana, Minna Bottas

In MonoGame, the Backbuffer represents the actual drawing surface of your GPU, while the Screen (or Window) is the final output area. By default, MonoGame attempts to match these one-to-one. However, … estrategiasptt.com

Scaling From Backbuffer To Screen In Monogame



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