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Quentin Chu

Master the deployment of serverless applications with Quentin Chu archiving the history contributing to the open-source community from Hong Kong. #QuentinChu

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Flynn Rossi, Quentin Chu, Maija Nurmi

Aligning Sprite Animations with Variable-Sized Frames In 2D game development, optimizing texture space often involves "trimming" or "cropping" empty transparent pixels from individual animation frames… calvinbarnum.org

Aligning Variable Sized Sprite Frames



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